Posted on April 20, 2010 at 6:29pm 6 Comments 0 Likes
I've been thinking about Pericles' emotions.
I've been wanting to put Pericles through losses left and right throughout the story, but the more I think about it, I feel like I don't know what its like to lose someone I care about. The closest person to me that has died was my grandfather and he and I weren't that close. I mean sure he was my grandfather and I knew a little bit about him. I knew things from what my own dad told me about him... but never anything that really…
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Posted on April 5, 2010 at 10:30pm 2 Comments 0 Likes
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Death in Kansas: I've been rereading my copy of the oz chronicles as of late, so its neat you were brought up there. Rm, actually now that i'm thinking about it, it'd be interesting if death tries to make the main character understand death itself. I mean just accepting you're going to die is pretty commonplace, but death himself explaining the reason why, that is something completely different. An examination of our characters life and a use of kansas' reality in a way that is tellingly surreal, unlike some of our other dreams, this one will have a certain cleanliness to its surrealism. Like the difference between great CGI and impossibly perfect CGI, something is so clean or so blue or so beautiful it can't be real.
Main character: We gotta choose something more interesting than a high school athlete i think. And I think we shouldn't explain how he got hit. If we do, it creates a larger focus on the whole problems of death, instead of the problems of life, one of which would be random bad shit happening to you, like a concussion.
We should start using the message system on here. These replies are getting huge.
Story Ark: I'm thinking we need to make a more physical interpretation of these stages. If its denial. Things just stop happening. Cant get into his house, can't eat, can't poop, can't get anything right, perhaps a city with a person blocking every door is a good metaphor.... I'd also like to make a jab at his subconsious as long as we're making things dreams. So, repressed memories or emotional blockages become physical parts of the geography in his dream. I think we need some more misguidance in your plot too. If we have just a conflict with death, than the end will be pretty predictable. But if we take each dream as a chance to develop off of the last one, then we can create a mask for the difference between our main characters challenge with the stage, versus his challenge with death, versus his challenges in life. This way we can reveal information at a pace we can control. And a major thing i say we make an oath that no matter what stage, we take it to the max severity it can get before we move on to the next one. Just cus, I can imagine if we have this philosophy we ould get some great images.
Also, our main story surrounds his actions within the dreams, and so ultimately introducing his life is a bit off topic, when we're all about declaring his death.
Death as a character: I'm thinking death has many faces, which is good cus i'd like to see his appearance and character change throughout styles and dreams. We can do this as long as we have at least two deaths to be aware of: one: Death in its natural state, unhindered, undeniable, strong like a stubborn twig. and Two: which is what our main character sees death as in that state or what death chooses to be seen as or what death has become orrrr etc. Point is death can be a multifaceted character as long as we have the real character of death figured out for when he chooses or mistakenly reveals himself. I suggest some kind of tell, like the smell of sepulchres or the clicking of bones or a certain smirk or a reoccurring phrase(WHO WANTS A KILLIN?!) which tells the reader its the same character, no matter the form.
Where we start the story: Did you like the day dream idea?
I'm not a big of fan of introducing his life in the beginning if our main story revolves around the stages. I'm also just a bugger when it comes to intros feeling like intros. I'd rather introduce his life in a sideways fashion. Have things within his dreams that trigger a memory, or rather something in his dream that directly correlates with a problem he had in life. OR v
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I was thinking we could observe things about his life, depending on what happens to him on his way to the hospital, who visits him in the hospital bed, who has something to say, who just visits and sits there, which doctor sits next to him and talks to him, just cus the doctor is lonely. In that way we don't lose the sense that the main character has become part of his surroundings, though it seems he has control. He is the guy having the dream, and the one in that hospital room, but he cannot wake up or change any of these things. And this way we can create a theatre for two parts of his life. Inside his dreams it is those things he cannot change- the undeniable reality of mortality-growing older-the stages, outside it is those people (and things) that he was able to change -friends-enemies-possible lovers.
Another question, how in control is our main character? Because i can see him ultimately being a victom of his circumstances.... and im already over the word limit.
-DJT
This way won't be stuck in dreamland all the time. We also get some characters and we get to play some more. Plus, we have one place to return too when things in another place get too crazy. In this way we can create more dynamic events.
Lets see, as far as the dreams, i feel like we could get away with making them separate little episodes with one thing that connects them all. Also, i think we should play with the idea that people sleeping and people awake can inadvertantly change one another. For instance, earth quake in the real world= several rocks burping in the dream world. Or vice versa, someone in the dreamworld needs help= someone in the real world feels alarmed.
Some other things that come to mind: would you want to make death (or a symbol of it) a character? Or a machine? Or whatever?
What do you think of starting the story with a day dream? (this way we have an explanation for why they were distracted and got hit (however the injury is given) and we also get to throw anyone off that knows something about the story already. ALSO, also, it gives us the chance to do anything we want for that day dream, i'm thinking sexy time. ALSOALSOALSO- we can cover the dark period from a day dream to a concussion to somewhat conscious to sleep to dream, which could be a cool trip, depending on how we want to interpret it.
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